Friday, 14 October 2011

Phed Blog #5

Hello All!
It is the end of a busy week once again, and I am excited it is almost the weekend! This week in Phed 1280, we were asked to find 2 games for elementary aged children and 2 games for high school aged children.  Here is what I found:

Elementary Aged Game #1
Name: Disaster Island.

For this game all you need are some mats and a bag of pinnies.  You place mats (or "islands") around the gym area and pick a different student to choose a name for each island.  In the middle of the islands (usually the center circle of the gym) is the "sharks" area.  The teacher then asks the kids to divide up among the different islands and chooses one child (or gets someone to volunteer) to be the shark.  The game starts by the teacher saying there is a type of "disaster" on one of the islands.  Whatever island he/she calls, all the children on it have to run to a new island without getting caught by the shark.  If you are tagged by the shark, then you too become a shark (so the sharks will keep multiplying as you catch more people).  All sharks will have a pinnie so that everyone playing knows who they are.  You keep playing until there are one or two people left.

Elementary Aged Game #2
Name: Never Ending Tag.







You don't need any equipment to play this game.  How it works is that everyone is "it" and can tag anyone.  If you get tagged, you must sit down where you were tagged.  The only way you can get up is if the person who tags you gets tagged and goes down.  In order for someone to win they must, alone, tag every single person without getting tagged themselves.  This is quite hard to do, so the game may just keep going ("never ending") until your time limit for the activity is up.  


High School Aged Game #1
Name: Head Catch.

This seems like a simpler game, but really good for getting the older kids to concentrate.  All you need for this game are 2 dodge balls (that is for a class size anywhere from 10-15, then add more dodge balls if needed).  The students stand in a circle around the teacher (and one other chosen student) who will take turns throwing the ball, underhand of course, near the students head.  As they throw the ball the teacher and chosen student will either say "head" or "catch" and the student will have to do the opposite of what they say.  So for example, if the teacher says "head" then the student has to catch it.  Each student has 2 lives, and each time they mess up they lose a life. If they lose all their lives they then sit down.  You keep going until one person is left.  As the game goes on, the teacher may want to start throwing the dodge balls a little quicker to speed things up and make it more difficult.    

High School Aged Game #2
Name: Capture the Flag.  This game is a classic.  It was one of my favorite  P.E games growing up.  I would use it for high school aged children rather than elementary because I think it is more difficult for younger ones to understand all the rules and perform it well.  The equipment you need is the following: a big space (such as the entire gym or a field), cones to divide the area in half and to make "safe" zones and "jails", and flags (or I would just use dodge balls)  You may also want to use pinnies to give to one team so that people can distinguish who all is on their team.  How it works is they are divided into two teams and both teams are given the same number of dodge balls to put in their "safe" zone.  Each team also has a designated "jail" area on their side.  Once the game starts, the kids can try and go into the other teams area to steal a dodge ball from the opposing team's safe zone and bring it back to their own safe zone.  The object of the game is to have the most dodge balls in your safe zone by the end of the game.  However, if you go into the opposing team's side, they can tag you.  If you get tagged, you must go to the jail on the opposing team's side.  The only way to get out of jail is if someone from your own team runs to the jail without being tagged, and tags you.  Both you and the person who tags you now get a "free" walk back to your side.  On your free walk back you both must put your hands on your head as you walk so that people know you are on your free walk back.  If you steal a ball and then get tagged while you are on your way back to your side, you must give the person who tagged you back their dodge ball and then go to their jail.  No one can "puppy dog" any of the jails or safe zones and therefore must be at least 5 big steps away from those areas while they defend it.  If you make it into the opposing teams safe zone to steal a ball, you have 10 seconds until you have to leave the safe zone.

*There are many variations of this game and I described the most general way to play it.  The following YouTube video describes another unique/fun way to play capture the flag:
http://www.youtube.com/watch?v=Ll0lAy9YX8g

That's all for this week, so until next time!
Courtney.

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