This week we were asked to do a bit of research behind this model and write about what we found while considering the following questions:
What is the idea behind this Model?
What are the four different categories of games that are discussed within this model?
What is a tactical problem?
As well, we are to give one tactical problem for each of the categories of games.
In my research I found that the traditional model of teaching, basically starts with teaching kids how to do something, then they move into game form, then performance, then after they learn all that... they finally get into decision making and tactical awareness. However, the TGFU model focuses first on game appreciation and teaching kids why they should do something instead of just how they should do it. The idea behind this model is to encourage physical activity as well as to encouraging the kids to engage and enjoy the activity, while still promoting a greater understanding of the different aspects in that game or activity.
The four categories of games that are discussed in this model are: Target Games, Batting/Fielding or run scoring games, Net/Wall games, and Invasion or Territory games.
This model talks about tactical problems which are basically problems that must be overcome in order to score, stop scoring, and restart play.
Here are examples of some tactical problems in each of the 4 categories of games:
1) Target Games- how much force or speed do you need to get your object to the target
2) Batting/Fielding or run scoring games- how can you make the ball hard for opponents to hit, in order to get them out
3) Net/Wall Games- understanding space, so where is the open space that you can play the ball so that your opponent will be unable to return it
4) Invasion or Territory Games- how can you stop opponents from invading your territory
Well, that's all for now! Off to Van for soccer- Go Wolfpack!!
Until next time,
Courtney.
Oh, and here is a simple but good diagram for the TGFU model that I found:

Great post! Hope you guys did well...
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